Display Name = "San Ilia Castle 1F"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    Script(["mr = RPG::MoveRoute.new"])
    ScriptMore(["mr.repeat = false"])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(42,[70]))"])
    ScriptMore(["mr.list.unshift(RPG::MoveCommand.new(43,[1]))"])
    ScriptMore(["$game_map.events.each_value do |e|"])
    ScriptMore(["  if /^\\$ぼんやり明かり/i =~ e.character_name"])
    ScriptMore(["    e.force_move_route(mr)"])
    ScriptMore(["  end"])
    ScriptMore(["end"])
    TintScreen(["Tone(@red=20.0, @green=0.0, @blue=10.0, @gray=0.0)", 1, false])
    EraseEvent([])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    ConditionalBranch([12, "get_character(0).starting == false"])
      Script(["@params = [0,0,rand(80),0,0]"])
      ScriptMore(["command_203"])
      ConditionalBranch([12, "get_character(0).x < 20"])
        FlashScreen(["Color(@red=255.0, @green=119.0, @blue=187.0, @alpha=17.0)", 60, true])
        Empty([])
      Else([])
        ConditionalBranch([12, "get_character(0).x < 40"])
          FlashScreen(["Color(@red=221.0, @green=221.0, @blue=0.0, @alpha=17.0)", 60, true])
          Empty([])
        Else([])
          ConditionalBranch([12, "get_character(0).x < 60"])
            FlashScreen(["Color(@red=255.0, @green=170.0, @blue=68.0, @alpha=17.0)", 60, true])
            Empty([])
          Else([])
            FlashScreen(["Color(@red=102.0, @green=221.0, @blue=17.0, @alpha=17.0)", 60, true])
            Empty([])
          BranchEnd([])
          Empty([])
        BranchEnd([])
        Empty([])
      BranchEnd([])
      Script(["wait(rand(30)+80)"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 40, 12, 2, 0])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 40, 12, 2, 0])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 40, 12, 2, 0])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 40, 12, 2, 0])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 40, 12, 2, 0])
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 129, 54, 28, 0, 0])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 129, 57, 28, 0, 0])
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 129, 56, 28, 0, 0])
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 129, 55, 28, 0, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    ControlSwitches([31, 31, 1])
    ControlSwitches([32, 32, 1])
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 904, 40, 12, 2, 0])
    Empty([])

CommonEvent 21
Name = "明かり02"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    Empty([])

CommonEvent 26
Name = "EV026"

  Page 0
    ConditionalBranch([12, "unlock_level < 3"])
      ShowTextAttributes(["", 0, 0, 2])
      ShowText(["The chest is locked..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    PlaySE(["RPG::SE(@name=\"Chest\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    ControlSwitches([2717, 2717, 0])
    ChangeItems([667, 0, 0, 1])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["It's an item to unlock the Sealed job..."])
    ShowText(["It's complicated to obtain it this way, but I'll make use of it."])
    Empty([])

  Page 1
    Empty([])

CommonEvent 29
Name = "EV029"

  Page 0
    Empty([])

CommonEvent 30
Name = "EV030"

  Page 0
    Empty([])

CommonEvent 31
Name = "EV031"

  Page 0
    Empty([])

CommonEvent 32
Name = "EV032"

  Page 0
    Empty([])

CommonEvent 33
Name = "EV033"

  Page 0
    Empty([])

CommonEvent 34
Name = "明かり02"

  Page 0
    Empty([])

CommonEvent 35
Name = "明かり02"

  Page 0
    Empty([])

CommonEvent 36
Name = "明かり02"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "明かり02"

  Page 0
    Empty([])

CommonEvent 38
Name = "明かり02"

  Page 0
    Empty([])

  Page 1
    Empty([])

CommonEvent 39
Name = "明かり03"

  Page 0
    Empty([])

CommonEvent 40
Name = "EV040"

  Page 0
    Empty([])

CommonEvent 41
Name = "EV041"

  Page 0
    Empty([])

CommonEvent 42
Name = "EV042"

  Page 0
    Empty([])

CommonEvent 43
Name = "EV043"

  Page 0
    Empty([])

CommonEvent 44
Name = "EV044"

  Page 0
    Empty([])

CommonEvent 45
Name = "EV045"

  Page 0
    Empty([])

CommonEvent 46
Name = "明かり05"

  Page 0
    Empty([])

CommonEvent 47
Name = "EV047"

  Page 0
    Empty([])

CommonEvent 48
Name = "EV048"

  Page 0
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["The passage to the important area has been sealed off."])
    ShowText(["Those remaining in the castle, escape immediately!!"])
    Empty([])

CommonEvent 49
Name = "EV049"

  Page 0
    Empty([])

CommonEvent 50
Name = "EV050"

  Page 0
    Empty([])

CommonEvent 51
Name = "EV051"

  Page 0
    Empty([])

CommonEvent 52
Name = "EV052"

  Page 0
    Empty([])

CommonEvent 53
Name = "EV053"

  Page 0
    Empty([])

CommonEvent 54
Name = "EV054"

  Page 0
    ShowTextAttributes(["sonia_fc3", 7, 0, 2])
    ShowText(["\\n<Sonya>"])
    ShowText(["Is it really okay to close this off?"])
    ShowText(["Is there anyone who got trapped inside...?"])
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["There is no one beyond this point anymore..."])
    ShowText(["Those who are alive..."])
    Empty([])

CommonEvent 55
Name = "EV055"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Leecubus has perished..."])
    Empty([])

CommonEvent 56
Name = "EV056"

  Page 0
    ShowTextAttributes(["ranccubus_fc1", 2, 0, 2])
    ShowText(["\\n<Lancubus>"])
    ShowText(["This girl finally got her wish to work in the castle, and yet..."])
    Empty([])

CommonEvent 57
Name = "EV057"

  Page 0
    ShowTextAttributes(["l_medusa_fc1", 2, 0, 2])
    ShowText(["\\n<Medusa Lord>"])
    ShowText(["Haa, haa……"])
    ShowText(["These dolls, what incredible strength..."])
    Empty([])

CommonEvent 58
Name = "EV058"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Slicing Ellis has been destroyed..."])
    Empty([])

CommonEvent 59
Name = "EV059"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Slicing Ellis has been destroyed..."])
    Empty([])

CommonEvent 60
Name = "EV060"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granabass is dead..."])
    Empty([])

CommonEvent 61
Name = "EV061"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Loccubus has exhausted her strength..."])
    Empty([])

CommonEvent 62
Name = "EV062"

  Page 0
    ShowTextAttributes(["granabass_fc1", 0, 0, 2])
    ShowText(["\\n<Granabass>"])
    ShowText(["I will protect this library at all costs...!"])
    Empty([])

CommonEvent 63
Name = "EV063"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Slicing Ellis has been destroyed..."])
    Empty([])

CommonEvent 64
Name = "EV064"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granabass is dead..."])
    Empty([])

CommonEvent 65
Name = "EV065"

  Page 0
    Empty([])

CommonEvent 67
Name = "EV067"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Granabass is dead..."])
    Empty([])
